Brazilian draughts rules
The game follows the rules of Brazilian draughts. The server enforces the rules, so an invalid move is simply impossible.
Board and pieces
An 8x8 board with light and dark squares. Each player starts with 12 pieces on the dark squares. White moves first.
Movement
A man moves one square diagonally forward, always onto an empty square.
Capturing
A man captures by jumping over a neighbouring enemy piece, forwards or backwards, if the square right behind it is empty.
Mandatory capture
If a capture is possible you must capture. No other move is allowed.
Majority rule
Among the possible captures you must choose the one that captures the most pieces.
Multiple captures
After a capture, if the same piece can capture again, the move continues. Each enemy piece can be captured only once per move, and captured pieces leave the board only at the end of the move.
Kings
A man that ends its move on the opponent's back row becomes a king. If it passes through that row in the middle of a capture and can keep capturing, it continues as a man.
Flying kings
A king moves any number of squares diagonally and captures from a distance, landing on any empty square beyond the captured piece.
End of the game
You lose if you have no pieces or no legal moves. The game is drawn after 20 moves by each side without a capture or a man move, or if the same position occurs three times.
Time
Each move has 60 seconds. If time runs out the game plays a move for you; three timeouts in a row lose the game.
Medieval mode
In Medieval mode each player chooses 3 of their 12 pieces to be medieval pieces. The rest of the game follows Brazilian draughts, but captures involving a medieval piece become a warrior duel decided by a draw. Medieval mode has its own leaderboard.
Choosing the pieces
Before the game, each player secretly chooses 3 of their 12 pieces. You have 20 seconds; if time runs out, the server picks the missing ones at random.
Combat
When a capture involves a medieval piece there is a random combat: the capture succeeds with 100% chance if the piece being attacked is ordinary and with 50% chance if it is medieval, no matter who attacks.
A failed attack
If the attack fails, the attacking piece is removed from the board and the turn passes to the opponent. The defending piece stays where it was.
Multiple captures
There is one draw per captured piece, and the sequence stops at the first failure. Pieces captured before the failure stay captured.
Medieval kings and the clock
A medieval piece that becomes a king stays medieval. The move clock is paused during the combat.
Last updated: October 27, 2026